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Written by

Samuel Beckett

Directed by

Şahika Tekand


Uğur Ün, Tarık Günersel


Esat Tekand

Lighting Design

Şahika Tekand

Sound Design

Şahika Tekand

Production Manager

Murat Ersan

Assistant Directors

Verda Habif, Nazlı Deniz Korkmaz, Arda Kurşunoğlu, Nilgun Kurtar

Actor (in alphabetical order)

Onur Berk Arslanoğlu, Cem Bender, Sedat Kalkavan, Nazlı Deniz Korkmaz, Nilgün Kurtar, Mehmet Okuroğlu, Yiğit Özşener

Sahika Tekand and the Studio Players who have started off their adventure in 1990 with Samuel Beckett are proceeding in 2016 again, this time with Waiting for Godot, which is one of the most important theatre texts of the writer.

The director, who stages the play with ‘’Performative Staging and Acting Method’’, establishes a game matrix that expresses the hopeless occupation of rationalization of the irrationality created by the finiteness of the future promised by birth, through the concepts of act of waiting and expectation, hope and despair, desire to exist and condemnation to existence.

Tekand, sets out on the dynamism caused by the contradiction of textual and performative elements and creates a design in which the pairs of director/writer, player/play, actor/role player, stage/abstract place can exist in a superpositional form and in which the elements of stagnancy, immobility and monotony, present in Beckett’s text, are each made into performative reasons and obligations; thus sets the theatrical show on this game.

Repetitions, arrhythmia arising from the contradiction of organic and non-organic movement matrices, enable the fluidity and the variability of the present time to be actually audible, visible and noticeable in the play.

The director aims to create an entertaining play and observatory process in which the music of the language creates the music of the movement, the music of the movement creates the music of the language and in which the stage elements such as the play area, play time, play light, play bell are directly involved in both the game matrix and the theatrical expression just like the player and the order of speech are, alongside with everything happening on stage is being present, possible, real and mandatory in the present time.

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