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Written & Directed by

Şahika Tekand

Lighting & Sound Concept and Design

Şahika Tekand

Stage & Costume Design

Esat Tekand

Director’s Assistants

Verda Habif, Nesli Kayalı, N. Deniz Korkmaz, Arda Kurşunoğlu

Actors

Şahika Tekand, Cem Bender, Ahmet Sarıcan, Arda Kurşunoğlu, Selen Kartay

Music-Lighting-Signal Desk Performers

Nesli Kayalı, Nilgun Kurtar, Verda Habif

The music samples used in the play were taken from Zeynep Gedizlioğlu’s compositions.

ABOUT THE PLAY

  • Becoming blind in light when running away from darkness…
  • The transformation of every refusal attempt into a command which must be obeyed…
  • Right after every step taken, its forthcoming as one of the rules which operate the system, by the system…
  • Commands, codes, symbols which direct all that’s happening in the present time (and also in real time) where they gradually become familiar and which becomes impossible to move in absence thereof…
  • The language of the system…
  • Being exposed to… learning… transformation…
  • The fact that, fear is much more fearful than the feared thing itself…

FROM THE WRITER’S AND DIRECTOR’S NOTES

“Fear of Darkness” expresses the transformation of the contemporary human being into a game piece that operates the system in a staging order, where the players try to give a struggle of existence in a very much entertaining yet coercive stage action and in which the players are exposed to rules of the “game” in present time as if the play area transforms into a simulation room.

The process of learning in real time, the rules and the game that is being played, creates a simultenaeous experience both for the player and the audience.

Although the original music of the play is composed in relation with the formation process of the stage action, it manipulates the stage action during the performance and becomes one of the basic requirements of the stage action itself to become the most basic entity in present time.

Five role players try to exist under same conditions by giving different reactions.

Five role players’ monologues interwine with each other in a certain matrix pattern.

The speech plait which has been woven in order to simultaneously and superposedly call these five monolgues into being, forms the monologue of the single main character who expresses the contemporary cosmopolit human being in the system.

Fear of Darkness becomes true in a staging pattern which aims to reach the most abstract result through most natural human movements and reactions.

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